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Avorion fighter production disabled

Avorion fighter production disabled. Removes the requirement for Gunners and Miners, adds 1200 Pilot Workforce and +4 Fighter Squadrons. Subscribe here to get the latest news about Avorion directly to your inbox. Although, I also don't recall seeing a round strike a fighter, either. Jun 8, 2023 · Fighter DPS is 30% of the source turret's per slot DPS, not 10%. A second concern of mine is that it's also too much of a hassle to create fighters NOW, it seems that I can only create a fighter one at a time at a fighter factory compared to some months ago when I can mass produce them. It gives more material, and you can break ships up into easier to shred pieces for your fighters. Factories make tons of money. More than 960 Hangar stat is theoretically "wasted"; 1200 is way beyond "enough". Once you have a free slot in the squad, drag the new ship you want to template into the slot, then drag it on top of the existing squad template to create a new one. Or something. Outputs are added to the station's cargo bay at the completion of each cycle. Try flying closer to resource asteroids when harvest is active, the fighters should go for the them. The minimum time is 15 seconds, no matter how high the station's production is. You must then create at least 1 squadron in the hanger tab of the Ship Menu (P) You can build or purchase fighters from a Fighter Factory depending on your relation with them: Friendly relation - Allows purchasing fighters. net - Slacking Galaxy for all [PvE] {Disabled: RAM management issues} Aug 21, 2022 · FullBuildingUnlocked=true. The highest number of squads you can have on any one ship, irrespective of hanger/ship size, is 10. In the building screen of your ship, you can see ‘hanger space’ with 2 numbers after it. Posted June 8, 2017. Update (0. 1-Buy at equipment depot, you buy these individually. Just park it and add on a massive trinium assembly block. or. Shopping happens pretty fast, and is only limited by the size of your boat, and how deep your pockets are. [MOD] All Production Chains. All AI ships do "bombing" runs, so either manual control, or build more fighters to speed up the process. Use this to shop for what you need, park your merchant boat at a turret factory, and build your turrets. Size only matters for hanger space. Showing 1 - 12 of 12 comments. Fighter specific stats can be increased using Apr 14, 2022 · Every 1000 production reduces the fighter production time by one minute. Ship Design Altering: Yes, do not overwrite your Vanilla ships. So I'm looking around for a guide to factory chains. Package repository is hosted on github. . Fighter Stats are directly related to the stats of the turret used. Stations can also have defenses such as turrets but are sometime not very effective because enemies Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping hands. Sep 7, 2021 · 422. However ship and turret designs are just blueprints for things that you absolutely can build in the vanilla game - they're Apr 1, 2020 · I just did some deeper diving into fighterfactory. ) {Server has been down. Probably unlike most people, I play it more like a looter-shooter, or maybe like a party rpg. Examples Fighters - weapons and DPS questions. 0 was released! Any fighters worth building are going to cost several million per. Permanently installing a Hydra Subsystem gives the additional Fighter Squadrons not added by normal installation, and adds a Production Speedup bonus. May 17, 2021 · ArnTheMighty May 17, 2021 @ 11:32pm. It is based on the vanilla respawn file but can also be used actively in loaded sectors. This station produces rockets, which are used in the production of weapons. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Next you're going to need to swap out part of the code in the file inside your Avorion folder located at. Fighters are great. You can get an incredible fighter to use as a blueprint. 75, (. Mar 18, 2017 · Mods. The Optimal Production for a station is the total displayed production required to reach a 15 second production time. The final time can not be reduced past 10% of base production time. Jul 6, 2018 · Click on *your* empty hanger and the last option is collect fighters. We're basically using their "/fighter" command but we need the other files dependencies too. slots. Avorion doesn't have a heavy fighter in usual sense. Hey everyone! These are the final patch notes for update 2. Posted September 7, 2021. I'd like to start up with combat fighters. But for mining, no. This station's profitability Especially if its Avorion fighters. Size is explicitly the size of the Fighter in terms of Hangar Bay capacity, not hit box or anything. Hi everyone, I just spent a couple hours Since production is (somewhat) bottlenecked in 2. They have no effect other than draining a few cycles of CPU and GPU processing. The rest: NVM anti fighter turrets are actually usefull unlike what their item card suggests. These will disable all the limitations on ships in base game, because the DLC is anti-fun/mods and won't allow those restrictions to be disabled. Edit: The only remaining problem is a production speed bug See this post below. 3-Assemble fighters from ship assembly, this cost 1 fighter for blueprint and a fixed amount of Nov 27, 2022 · Calinostro Nov 28, 2022 @ 1:49am. However, at $500 a pilot per hour, the upkeep really adds up fast. return value / 500. Jul 6, 2018 · There is kind of no guide for fighter production: just try to have less than 200 blocks for the model (which should be saved at the root folder). Oddly enough, it might be because you have too much metal; looks like an integer bit-wrap issue. I am mid-game on xanion levels, recently found and created 7k damage salvage turrets. 1000dps Xanion weapon against Xanion Armor. Specifically what factories/mines I'd have to have to produce higher tier goods. You will also have to have pilots on the station. Then make a fighter using that turret. Difficulty is Hard. } CANCELLED SERVERS? [France] [100] vps354132. Basically, a mod enacts a change that you can't produce with Vanilla Avorion. The scrap metal trader produces 180 scrap metal each 15sek. Even then, won't always solve the issues. 0 was released! But as mentioned I got 3bil avorion, and one fighter apparently cost only 15k avorion. Then you build a steel factory. if you are using a carrier piloted by a captain, and you have Nov 14, 2018 · Currently there is bad calculation of fighter production time in the game. 8 so far. Possible Command Line Arguments: Command Line. We’ve expanded the studio to work on the above project and we have a fixed team working on more free updates for Avorion - with no end in sight. I advise doing fighter production on stations so you don't use up valuable mass / processing power on a ship to produce fighters. I am still testing things with the stations in-game and will update this even more as it progresses. Oct 16, 2017 · Mining. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Keep the templates there as well, and just load up your carriers with fighters whenever you need to. If not, you have some kind of bug. 2 lines of 10 minutes (so 20) vs. Technically, the fighter has exactly the same armament as your turrets, so all the possible Dec 30, 2020 · Also, with every increase in material type, you will increase production and add to the number of fighters you can create at once (i. 06-range mining fighter is pretty pathetic for in-sector autopilot mining, but works just as well for the captain commands -- meanwhile, this optimization can reduce production cost by a ton. Happens if they also bump another fighter on the way in and it knocks them into the ship or if they just aim bad or if you move while they are on their approach. 0 by building limits, your optimal production method would be a dedicated station with as much assembly as you can manage, and then augment that with fighter modules for even more speed. What else I learned:-Fighter production consumes all required resources at the beginning of production. Then in this new squad as the lost fighters, then say collect lost Mar 12, 2018 · Buy level 32 fighter from equipment dock: 20,000 production, 4,000 xanion. You can then pass those fighters out to the rest of the fleet (or at least those with hangars), dramatically improving your fighter production speed. shootingTime / (turret. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 0, while still working alongside the new captain missions. Reply reply tehmuck Sure. All stations have an inherent production of 100 that isn't displayed, so if a station shows "100 production," its real production is 200. Salvage fighters are absolutely worth it, but can be a bit of an expensive and time consuming investment to get the best results. Fighters will then fill that hanger space. #1. 2: Tried just having the inputs factories deliver with Steel factory not set a receive option in its station menu. The ship will automatically wait for all the fighters to dock back in before warping. they not even need 2 be avorion :D edit build your fighter on a mining base / that will be faster as on an ship. Repeat for more hangers depending on how many are still out there. I'm not finding much though. These are the arguments passed to the server via the command line. This factory produces the following resources per cycle: These factories require the following resources to complete a cycle: It needs 9500 production capacity to achieve minimum cycle duration of 15 second. Subscribe to the Avorion Newsletter. shootingTime + turret. Apr 2, 2024 · I think the problem I had with fighters for a long time was I wanted to crank three rows of fighter production at a time, each fighter would take 20-30 mins to build, which means replacing a lost carrier was something absurd like 8-10 hours of play. 3. Used one on a fighter, topped up on all stats for it made it small, fast and nimble and the fighter salvages at a whopping 710 damage. How exactly do assembly blocks work in relation to fighter production? There are 3 ways to get fighters. This mod actualy is upgrade to avorion community commands script /fighter, but that one allows more allows more fine tuning of the fighter, including setting the speed, durability, shields and its weapons. There are 12 fighters per squad which means the most fighters you can have on one ship is 120. Tractor beam systems Feb 18, 2023 · Description Restores several map orders from Avorion 1. Of all of these, the only one that really stands out to me is the warp range one that comes with a sizable cooldown and warp energy reduction. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. Assembly blocks increase ship's production capacity by unspecified units per second (example: +3. Scrap them and start salvaging. On March 9th, 2020 the big date finally arrived. You want maximum efficiency, followed by good damage. The production process consists of repeating cycles. Originally posted by Lazarus Long: Shields on fighters have always been cosmetic. Nevertheless, the steel factory does not have enough scrap metal quite often, there is a sign which says:"Factory can´t Jun 6, 2023 · From there, you can turn that fighter into a blueprint, and make more in the new squadron. Goes well with "Carrier Commands"-Mod. However! The more exposed hangar blocks, the more fighters can launch or land at once; you can technically vomit 120 fighters in a single "volley" with enough hangars, so perhaps it's not as This station produces processors, which are used by several different stations. The Hydra Subsystem is an installable Subsystem. Locking out a mining squadron such that 8 of the 12 slots can't be added to would allow you to set a maximum to that squadron for smaller ships. 3 / turret. Production Value is the amount of assembly power required to make the fighter: a fighter with 60k production value is made in one minute with 1000 assembly power. com For instance, one avorion assembly block will only be able to produce one fighter at a time, while four iron blocks and one avorion block will allow five to be produced at once. Speed, durability, and manuveribility is all in the material and how many "extra" points you spend on and where. I have a couple of exotic and legendary weapons that I could sacrifice, but the downgrade of stats from the weapon to the fighter seems pretty harsh. The current game is missing 2 (supply-)factories that prevent you from building fully independent Productionchains: 1) Diamonds 2) Gems* This small addon adds A different way of getting Biogas: Bio Gas Fermenter 40xPlant -> 4xBio Gas + 10xWater + garbage: 1xToxic Waste Version M 1) Diamond Min Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping hands. 3" before feeding it into the weapon generator scripts, so that was where Avorion might be the 'best' material on-paper for this (it allows up to 5 simultaneous builds), but remember: your production speed is divided equally between your active productions. and voila - you have 500 times shorter production time and still original price. UnlimitedShipSize=true. So, avorion really is a sandbox game. Enter the stations and build a hangar (and if you would like the station to create new cargo fighters it need a productionblock). Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. Mods. Apr 1, 2020 · The pirates had no anti-fighter weapons, I noticed. it’s progressively more earnings for each tier of factory that is owned. Rocket There are no factories that use rockets as an ingredient. 1) They are almost indestructable. Sep 20, 2018 · Just a little quality of life suggestion regarding fighter squadron production. Xanion fighters in the hundreds are more cost efficient and more powerful than 30 or so Avorion fighters. A Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials. 75 of 10 minutes rounded up is 8) 3 lines of 10 minutes (30) vs 20 production capacity: 1. Irenicus_Jon Aug 21, 2022 @ 11:56pm. Similarly, carriers can have assembly blocks, which will allow them to do the same thing. Hydra Subsystems increase a craft's total Fighter Squadrons and possibly its Production Speedup, depending on rarity. 6/s). I used a rare turret for the fighter, but I still have like 6 of them so it should be enough to produce at least 1 additional fighter. Create custom fighter out of random level 32 turret: 600,000 production, 14,000 xanion. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. Or is there a way to force them to grab all the rogue drops without me having to grab them myself cause my two carriers arent doing crap about them. Honestly kinda annoying. lua and found this: weapon. UnlimitedProcessingPower=true. That coal is now worth 1c+ some modifier. Replacing them is also going to be easy. Couple that with fighters basically being unkillable, and assembly seems to be pointless (at least to me). 2 common solutions: bigger openings more near the surface; and/or fighters that have more maneuverability. DPS/slot of weapon determines damage, all damage range is basically the same. The anti-fighter capabilities of enemy ships have improved exponentially ever since they've redesigned the enemy ships. Also, instead of Avorion go for something cheaper like Xanion and use long range weapons on them. In order to have fighters, you must 1st have a hanger which requires Trinium, Xanium, Ogonite or Avorion. The steel factory is extended to the highest level, so it is able to consume 72 scrap metal per 15sec (6 production lines, 12 scrap metal for each production line). Jan 28, 2020 · System-by-System Production Chains. Sep 24, 2021 · 10% of dps for a turret goes into a fighter xD means tech52 broken pulse gun with antimatter with 5k dps goes for 1 single fighter with 500 dps x 4 wings with 10 ships. Dec 2, 2020 · Have plenty of resources but nothing Showing 1 - 1 of 1 comments. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. In the stations create a new squad and add Cargo fighters . Start out as a nobody at the edge and work your way to the center of a galaxy that gets more dangerous, but also more rewarding the closer you get to its core. Jan 28, 2023 · lllib Jan 28, 2023 @ 12:05pm. lua and fightermerchant. And for those starting to worry about Avorion: Avorion is still our most important IP and project. Special classes of ships in fleets are designed for anti torpedoes and anti-fighters, and larger bosses like the mother ships and actual bosses are nearly impossible to throw fighters at or even shoot torpedoes at. Nyrin Sep 18, 2021 @ 1:30pm. Any extra production capacity is wasted. Avorion version: 2. Please change it, that the fighter production continues, while a ship is in an "off map mission", because right now you have to park a ship somewhere to build fighters. As trading and stations have changed since the last time I made this list, I'm updating the information to include a little more info. The larger your hanger space, the bigger the fighters can be. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Jan 3, 2021 · What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. e xanion 3 productions, ogonite 4, avorion 5) #1. Apr 26, 2019 · To answer my own questions: Q 1) Production Capacity is split between all simultaneous fighter productions. umop-apisdn Jan 28, 2023 @ 1:07pm. To add command line arguments to your Avorion server, go to the Game Settings tab of your control panel, and click on the blue button "Show Advanced Options". We’ll support Avorion until we go down in a supernova. First you need the Avorion Community Commands Package and install it. Resources and drops are x5. 0 stable release, only stable versions are supported. Player factories are created with two production Sep 16, 2021 · fighter production r to slow, when autoated, when i have 3 queues, its not x3 slower, than 1 queue, its kinda x7-8 slower, so i need to produce them with 1 queue, manualy each time 1 squadron full, enabling produce for another, also its strange that i need to wait 1 minute(if i have all abour production speed on ship, no speed, no shield, etc) to make ONE good fighter, if it is only weapon i Jan 24, 2023 · Description. 5 (or 15 minutes) Dunno why you have two different production capacity speeds, you should only have the one 20k's worth of total cap. Hi everyone! I am currently using a mining ship for automatic mining in sectors near the center of the galaxy, but now I'm thinking about adding…. Fights have 4 traits: Size, Durability, Speed, and Maneuverability. But it works for explaining the 8 minute one so hey! Jun 8, 2017 · 3. Our player group will probably start with some good manufacturing soon. Speeding up production time for fighters is entirely possible as long as your ship isn't a 15-slot. As the stations & factories in this game are very much a WIP, our playergroup will surely use some related mods, suc This destroys the fighter, but that squadron can now manufacture copies of it. As of the Avorion 2. But you get nothing back for doing so. Well, check if you have enough material in your overall stocks fighters require single type of materials, and not entirely low amount at that so you could run out. This mod will transform your barren asteroid fields into super-rich mining places. For recharging batteries, you also need excess energy generation. Steel factory also selected the option to receive goods from each of the inputs. Jul 31, 2022 · I think it'd be cool if assembly blocks were more generally useful. Factory Production [| ] Factory and mine stations can reduce their production cycle time down to a minimum of 15 seconds with the use of assembly blocks. When building the fighter from that turret at a fighter factory, then just put minimal bonus points into size to make it tolerable for the number of Aug 2, 2019 · You can drag them out of the squad and drop them into the "space" area to the right/left of that window, effectively deleting them. They're both 1000DPS. ovh. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. damage * 0. Save Game Altering: Yes, fresh save is required. Have tested it by adding a legendary plasma weapon to the fighter which resulted in a production time of 5 hours per fighter, which is ridiculous! Jan 27, 2017 · Description: This package contains commands for use of server administrators and general use of players. fireRateFactor = turret. Chaoslink Dec 31, 2020 @ 9:06am. Have a look on the data about your ship while laying out its functions. A single subsystem slot (the artifact or a hydra module) can take you up to 4-5 squads and that's typically a Avorion classes "mods" as things that affect or add to existing gameplay functionality - changes to scripts, for example, or replacing textures. Dec 16, 2018 · Will a click and drag feature be implemented to the inventory in the following updates? I just find it too much of a hassle to delete obsolete items one-by-one. When you use the fighter command instead of the auto-pilot, fighters will only mine/salvage in close proximity to the ship, instead of actively seeking out new targets. Reply. not use the AI core . Look at the production requirement for each fighter. The material doesn't matter really beyond the stat generation. building a simple ore mine isn’t gonna make money that fast. Start by making the best R-salvaging laser you can at a turret factory. 15 production capacity: . The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace 1: Having each input factory deliver to Steel factory. Sep 13, 2022 · Can be found in Naonite and Trinium Regions, to trigger the encounter, jump 10 times in a empty sector (Not on Green or Yellow blips). I just got through a bunch of mild frustration losing cargo fighters while moving stations. You should make lots of squads of them. It was a pretty expensive fighter, I think at least. M P 4 Mar 17, 2019 @ 12:57pm. The reduction is spread across all active fighter production. Continued Updates for Avorion. damage = weapon. For mining and salvaging, size and speed tend to be the only notable traits. One of them should require the produce of the other. In this series we plan ATM, it's my shipyard in (1. you will lose the dodge May 26, 2020 · Welcome to Avorion! One of the best space simulation games out right now. fandom. Does anyone know where I could find such a tool Sep 20, 2018 · Just a little quality of life suggestion regarding fighter squadron production. There is much, much more that has happened and as always the devil is in the details! A 0. Last edited by Drascalicus ; Jul 31, 2018 @ 10:40am. Even if you have a ship the size of a small moon, you'd need to have half of it be assembly blocks to produce a fighter more than once an hour. Cost to produce: 39,706,500 credits. I have the same troublethe Damn ship always told me "not enough resources", and I Just want to build some crew shuttle, It just need 14,650 Iron and 1 minute and 10 seconds and I already have 800000+ Iron ! Mar 10, 2017 · TL;DR: Makes fighters tougher, deal more dps (depending on weapon type, no more 2dps tritanium chaingun fighters), faster, more available and fairer priced. 2-You build them at Fighter Factories, this cost a turret and money per fighter built. Sep 22, 2021 · Avorion > General Discussions > Topic Details. Specifically: Allow production capacity to be used to build torpedoes similar to how fighter construction works. Aug 24, 2019 · set return of function to something like. 8 that were removed in Avorion 2. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Energy production and consumption must be balanced out. [MOD] Advanced Fighter Command. Your production time should drop in accordance with the size of the block, to a minimum of 10% of the original production time. Jul 31, 2018 · Drascalicus Jul 31, 2018 @ 10:40am. While they collect most of the loot I would like to have them collect all the loot and not leave 10+ turret/mods floating in space after major battles. • Gives the ability to a AI to control Gunners, Miners and Pilots. Sep 8, 2023 · 12 fighters per wing, 10 wings per ship, max 8 slot fighter size. The more of the points for speed and movement/size you invest when building a Feb 26, 2024 · Avorion Newsletter. coolingTime) When the game generates its own fighters, it merely did a "dps * 0. In a new ship, make a squad of the same fighter by placing one of the same in an empty squad. Fighter production time in their stats window is measured in minutes, seconds (example: 19 min, 46 s). Jun 12, 2022 · Simple Asteroid Respawner is an Avorion mod developed by LaserZwei. Berry Bubble Jan 5, 2021 @ 8:13am. If you don't like the idea of fighter being so cheap edit file fighterfactory. Now you know. If they don't come, make sure the fighter wing is empty or the right type. Mar 14, 2022 · Command Line Options. 3: Set just the receive goods option on Steel factory and didn't set any deliver option on the Oct 30, 2018 · Just got into Xanion region and now that the AI fields 'Dreadnought carriers' there are fighters all over the places. It makes 1c per sale. WAY more efficient and MUCH cheaper than setting up entire production chains. It is a super simple mod that adds an asteroid respawn script into the game. 0) that is used as a fighter production center. Say you have just coal. Avorion 1. 1a): Looks like the HP of fighters is bugged on Avorions side Apparently, the aliens use this material to build their ships. For combat, all four traits are desirable in varying ways. See full list on avorion. Discord Feb 7, 2017 · Uses Out of Sector Production, more player-owned stations, asteroids respawn in all active sectors, and has /Sethome. . Create custom level 32 turret, then use that to create custom fighter: 2,200,000 production, 32,000 xanion Hard to sustain such costs. Dec 5, 2023 · I would even guess that a single processing power subsystem would provide more fighter production speed that that legendary if you spent all the extra processing on high-material assemblies. Yeah, if you can fit chonkier fighters into your hangar space, making them smaller is a bit of waste -- right up until you want more of them, anyway. The goal is to build a ship capable of defeating a final boss. Production chains are more of a post game thing, min Aug 12, 2022 · Join the Avorion Discord! Connect with other passionate players and talk about the latest news. So I've gotten some mining and salvaging fighters, which are working amazingly well and okay respectively. All you need to do is make some production blocks and enough hanger space. Arg/Default. Going to a single row of production was vastly superior. Fighter Factories are Factories that can be used to create your own Fighters. All commands are meant to be server-side only to avoid incompatibility with clients and make it easier to install and use on servers. The only time it matters is on mining/salvage guns. I put together a list of what I'd need to make an accelerator chain last night and it's kind of crazy. Some fighters were destroyed, others were only damaged. If you're trying to build 5 of the same design of fighter at once, you'll get them at the same speed as if you built one assembly of the same volume as your Nov 9, 2020 · The more experienced the pilot the better chances the fighter will dodge when it is shot at. Yes, depending on the role. Long range weapons (lightning turrets mainly) means you wont May 28, 2023 · to complete. Apr 22, 2022 · Fighter production is disabled while ships are on missions, while cloningbay and academy seems to work. Showing 1 - 3 of 3 comments. And in avorion zone, you'll NEED a lot of assembly capacity : atm i think i use 16 blocks of 10x10x10 avorion assemblies and still the super OP guided missile fighter (96k dps per fighter) takes more than one hour to build. So, say, if your ship has a Production Capacity of 3000 and you are only trying to produce 1 fighter at a time, then all 3000 of that will go to making the production of that fighter relatively fast. Restored Map Orders Mine Refine S Sep 18, 2021 · You are correct. Multiple Hydra Subsystems can be installed at once, increasing the bonuses Jan 8, 2018 · The second has salvaging fighters with the order to Salvage, and will clean up the wreckage left behind by the combat fighters. Together they were working hard toward the full release of the game. < >. Sep 25, 2018 · Use that weapon on a fighter, again + on the stats. Don't use against wildly rotating "stick" shaped ships or lose fighters QUICK. I never saw a shield animation on the fighters when they were hit. Create a new ship menu tab where production capacity can be allocated between these three uses. Jan 30, 2017 · 8. There have been a few gotchas that felt painful at first. Boxelware Team. 9. I have since expanded the units but I wanted to keep some resources to build the new ship. They should still be there. Jump back to the sector and command an empty fighter wing to collect lost fighters. Resolved. Dec 19, 2017 · Share your production chains! I'm interested in how other people have managed their stations/factories in terms of good manufacturing. Yes any station can produce fighters while if you want to make your own designs you need the fighter factory. Thank you for any feedback and enjoy. 2. Allow production capacity to be used for passive hull repair bonuses. Just open it up in notepad, Line 28 should start. 4. lua. IRON: find the asteroid in the home sector, sell it for a 3 or 4 slot combat ship go to the next green sector, get the radar upgrade go towards swoks territory, hopping from yellow to yellow. We'll be sending out newsletters monthly at max, and when a big release or something truly newsworthy happens, such as a new version, patch or similar. 26/02/2024. 2+. 8Million credits to build the initial one, and now they are about 30k xanion each with an initial build time of about 20 hours a pop with small production unit. Transporting this cargo can result in fines and Most of them default to +0 squadrons with an additional 1-3 if you permanently install, and usually boost fighter production a bit. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that rockets are considered dangerous cargo. Either. Thank you in Mar 6, 2017 · Avorion. It would be useful to be able to lock squadron slots to prevent production from pulling resources if you don't intend to fill the squad. change return of function getPriceAndTax to something like * 500. Every time anything hits them they just dodge. So losing the carrier was very frustrating. dh cm ed yc ww om sp lc wb yh